Programme
EDUdig Erasmus+ Project Closing Conference 24 and 25 April 2023 Programme details Expending the perspective of educational technology in teaching
Search Results for: gamification – Page 2
EDUdig Erasmus+ Project Closing Conference 24 and 25 April 2023 Programme details Expending the perspective of educational technology in teaching
:: Bideau, Y. M., & Kearns, T. (2022). A European Approach to Micro-credentials for Lifelong Learning and Employability. Journal of European
Learning goals This Module was designed to be carried out fully online. Its main goals are to ensure that trainees
One of the engaging approaches in learning is introducing gamified elements into learning content. It offers the chances for deeper
Learning analytics refers to the measurement, collection, analysis and reporting of data and information about learners and their environments for
Information and Media Literacy (the ability to access, analyze, evaluate, create media content) is interdisciplinary by nature. Media literacy represents
Digital game-based learning (DGBL) is a method in which (mainly) digital games are used to deepen a topic through playful
Content Collection To use digital technologies to foster learners’ active and creative engagement with a subject matter. To use digital
Content Collection – Areas Collection of didactical and digital approaches & tools for educators This collection offers you as an