Training

1.2.3 Activities of digitally enhanced collaborative learning

Collaborative learning activities may include simple and/or more complex activities: discussions, role-plays, jigsaws, etc. It has been underlined [4] that the most important is to select the solutions that better correlate to the intended learning outcomes and organise collaborative learning techniques into 6 different categories: discussion (e.g. think-pair-share, round-robin, etc.), reciprocal peer teaching (e.g. fishbowl, jigsaw, test-taking teams, etc.), problem-solving (e.g. send-a-problem, case studies, etc.), graphic information organisers (e.g. sequence chains, etc.), writing (e.g. peer editing, dialogue journals, etc.) and games (e.g. jeopardy, friendly feud, etc.).

Examples of discussion techniques using, for instance, breakout rooms or chat tools in an LMS (Learning Management System), can be:

There are other techniques that are also gaining momentum in digitally enhanced environments and that can easily articulate with those exemplified above, for instance: